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Vehicles Q&A
Q: In the commentary on Tank Shock, in the "Ultimate Secrets" section, it says that a tank cannot try to shock models in close combat. If a squad has three members in base contact, can a tank try to shock the members not in contact? A: No. The entire squad is taken to be in combat and therefore cannot be the target of Tank Shock. Q: If a model is run over by the left track of a predator (or whatever) using Tank Shock, can the model get out of the way to the right of the tank, passing under the tank to do so? A: This is down to whatever local conventions you want to adopt. The rule is that models resume their positions when the tank passes. Q: Must a model be moved out of the way of Tank Shock in the direction that keeps it under the tank for the least amount of time (in other words, must it take the shortest path out from under the tank)? A: Seems like a decent convention but it ain't what the rules say. Q: If you move a vehicle exactly 12", can you disembark from that vehicle (the example says less than 12" and the rules state as long as it didn't move more than 12")? A: If you move 12" you may disembark. Q: Can troops assault after disembarking from a vehicle that has moved no more than 12"? A: Yes they can (and jolly effective it is too!). Q: Can a character riding a Juggernaught be transported in a Rhino? A: No he can't! Q: Smoke Launchers convert a Penetrating Hit into a Glancing Hit. If the weapon that hits is an Ordnance weapon, would the damage roll be on the Glancing Hit or Ordnance Hit table? A: Glancing Hit. Q: Ditto for if a vehicle is Hull Down. A: Glancing Hit. Q: Line Of Sight from sponsons is drawn from the weapon to the target, and there are no "fire arcs" on tanks now. Is this accurate? A: Yes. You must turn the gun so it points at the target. If the gun is glued in place we just assume it could turn as far as it could if it were not glued up. In other words, use 'real' fire arcs based on the model. Q: May a tank being assaulted by infantry fire it's guns if it can't/won't move away? A: Yes it can. Q: Can the troops assaulting a tank be fired upon? A: Yes they can, but watch out for those template weapons! Q: For the purposes of embarking in a Chimera or Wave Serpent, if two squads are down to half numbers or less, may they both get in? A: No. This applies to all squads in all transports. Only one squad at a time may get on a transport unless specific rules are in place to say otherwise. Q: If a squad makes a sweeping advance into a vehicle on its turn may that vehicle: A) Fire at the troops as they
assault as per the normal sweeping advance rules? A: It can do either or both. Q: Does Disembarking before a vehicle moves count as movement for the models? A: Yes it does. This means you can't fire heavy weapons. Rapid fire and pistol weapons can only shoot once. Q: A squad is in a Razorback. The squad has a veteran sergeant with an Auspex. The Veteran sergeant rolls, and locates the lictor lurking in the trees. He tells his squad to shoot at it. Can the gunner of the razorback, bought as part of the squad, shoot at the lictor? A: The answer, strictly by the rules, is no. The Razorback is a separate unit, although bought as an upgrade for the squad, and therefore can't benefit from the Auspex. Note that this applies to all transport units, which are included in the unit entry to save you from using up a 'slot' in the force organization in order to get the vehicle. Q: Must a unit that buys a transport be inside of that transport at the start of the game? A: No. Q: Can that transport subsequently pick up a different unit of the same or different type? A: We had a long discussion about this at the Studio, and feel that the best solution is to say that a transport vehicle may *only* transport the unit it was bought as an upgrade for. Characters that join a unit with a transport may be carried in it too, as long as they will fit, of course. Vehicles that are not bought as an upgrade but which have transport capability (i.e. Land Raiders and Falcons) can carry anybody they like (still only one squad at a time + a character that join the squad). This is a deliberately harsh ruling, designed to stop players treating transports as some form of 40K taxi service. Consenting players should feel free to come up with their own house rules for a more lenient version of this rule, but should avoid just allowing transports to pick up anybody and move them about, as this can lead to some very beardy exploitation of the rules. Q: Can template weapons be fired from inside of a vehicle? A: Yes. Just place the flamer template against a firing port, hatch or door, this being assumed to be the location where it is being fired from. Q: Must a transport vehicle fire at the same target as the unit it is attached to? What if the original unit is inside the vehicle? A: No. They are separate units, although they only take a single 'slot' on the force organization. Q: Here's the situation: A tank is beside a wood or building. It moves 4 inches forward then turns left and move 3 inches. It has gone around the terrain and moved 7 inches. If you measured the distance as the crow flies, it only "displaced" 5 inches. If this tank were a skimmer, it could follow the same course and "move" 7 inches, gaining the benefit going over 6 inches (to get glancing hits as per page 88 of the Rulebook). It could have chosen to fly directly to the point, moving only 5 inches. Can a skimmer apply this same idea to move 4 inches forward and then 4 inches back, "moving" 8 inches, but displacing 0 inches? A: We'd say that in either of the examples you mention it would be OK for the skimmer to claim to be moving at over 6". As moving fast enough to claim glancing hits often degrades the skimmer's ability to fire, it's not really a beardy tactic. More importantly, it's a nice easy rule to understand! Q: I have a Predator with a Searchlight. In front of it is a squad of Terminators, lined up with no gaps between bases. It is a Night Fight mission. According to the rules for the Searchlight my Predator "can be fired on by any enemy units in their next turn " There is nothing here that allows the enemy to ignore the normal targeting rules. Can an enemy which is in the front arc of the Predator ignore the Terminators (who are blocking line of sight and are at least half as tall as the Predator) and shoot the Predator? A: Yes. Vehicles cannot have line of sight to them blocked by other non-vehicle models. This is a relatively new clarification (as of early 2000). See question below. Q: Wed _really_ like it if we could get a clarification on regular models (say a space marine) blocking LOS to a vehicle. We'd thought they could, but the latest posting was pretty firm that no foot model could block LOS to a vehicle. A:'Models' do not block the LOS to a 'Vehicle'. A model is _anything_ that doesn't have armour values and a Type entry. By the same token a 'vehicle' is anything that does have these things. Please note that we've only really come to appreciate these important definitions recently ourselves. Q: Does the "crew shaken" result on the vehicle damage charts prevent embarked troops from firing? A: No. Q: If a dreadnought is immobilized by enemy fire while making a sweeping advance, does he: A) Not make it into combat A: B Q: May a unit advance or consolidate after destroying a vehicle in an assault? A: No. This is not a "hand to hand combat" per se, so those rules do not apply. Q: May a unit disembark while the vehicle it is in is engaged in an assault? A: Yes, but models must deploy within 2" of the vehicle _and_ 1" away from any enemy models. Q: Smoke Launchers are fired off, so that vehicle cannot shoot. What about any transported troops? Can they shoot, or are they also prohibited from shooting? A: They are prohibited from shooting. Q: Do you declare Tank Shock & movement, and have the enemy take the test before the tank moves? If so, and they be moved only a small distance directly away, and the tank would still reach them, would they (a) test as if they were a
unit assaulted while falling back A: Okay, here goes (referring to P89 of 40K): 'To use tank shock declare which enemy unit you are driving at with which of your vehicles, and how fast it is moving. Then measure to see if any models from the unit will be reached by the tank. If the tank reached the unit take a morale check. 'If they fail the check the unit falls back 2D6" - individual models are allowed to be moved out of the path of the vehicle if they would otherwise end up underneath it.' There's no chance of crossfire by the tank itself, in the same way that a unit in charging into an assault can't cause crossfire, and nothing happens if the tank catches up the fleeing troops. Q: Does a vehicle using a Searchlight need to roll for distance to see how far it can see in the night, then illuminate one enemy in that rolled distance? A: Yep. Q: If a vehicle starts the turn in difficult terrain, but does not move at all that turn, would it have to take a difficult terrain test? The Rules say "starts its move..." but does that mean starts its movement phase, or right before it attempts to move physically (and thus would not need to test if it wasn't going to move)? A: It only tests if it moves. Q: Transports seem to have specific wording as to what may be transported. For example, a Chaos Rhino can take Chaos Space Marines, so it could not, therefor, take any daemons. There are still several models that seem to fit the definition of what can be transported, but perhaps feel a bit odd. Here is the complete list of what we specifically have questions about. Which of the following can be transported? A) Possessed Chaos Space Marines? A: May be transported Q: B)Any other Space Marines (off the top of your head) that aren't Tactical, Command, Devastator, or Scouts (without bikes)? A: Can't think of any Q: Are there any restrictions on marines with jump packs getting in a transport? For example, a squad of 10 Assault Marines getting in a Land Raider? If they can, do they count as 1 regular marine, or sort of like a Terminator and count as 2 marines? A: Hmm.. I Guess they should count as Terminators for transport purposes. Q: What happens to the models inside a transport on a penetration roll of 5 (vehicle destroyed and the wreck scatters D6" randomly) scatter is enough to take the vehicle off the table? A: Count as lost Q: Tank shock question: When a unit is run over and they pass morale it says any model in the unit may not move out of the way of the tank and do death or glory. Does it have to be the models run over or can the Las Cannon at the other end of the unit say he is doing death or glory? A: In order to prevent things getting weird I think it'll be necessary to say only models which are actually going to be moved over can make a death or glory attempt. Q: Do you resolve DoG attacks by a squad simultaneously, or sequentially model by model? For example, say a Land Raider tank shocks some Fire Dragons ('cause the driver's feeling suicidal, or something) and they pass their morale check. Three FDs are in its direct path . . . do you resolve all three of their meltabomb attacks at once, or do you do them one at a time, with the result that if the first one or two fail to stop the tank, those Dragons die regardless of what happens with the next? A: The way I read it, you'd do it one a time and resolve each attempt before deciding to throw another guy under the treads. Q: Also, can power fists, witchblades, monstrous creature attacks and the like be used, or just shooting attacks and krak grenades/meltabombs? A literal reading would seem to limit it to the latter, possibly even excluding haywire grenades. A: Now this is interesting because I coudn't see anything about using grenades at all the rule only talks about shooting, and as grenades are not a shooting attack I wouldn't allow them to be used, no any other close combat attack. Q: Do multi-shot weapons like autocannon get only one shot, or do they get their full ROF? A: Nope, it says the model gets one shot. It hits automatically so there's nothing to complain about really. Q: Tank shock question? When a unit is run over and they pass morale it says any model in the unit may not move out of the way of the tank and do death or glory. Does it have to be the models run over or can the Las Cannon at the other end of the unit say he is doing death or glory? A: In order to prevent things getting weird I think it'll be neccessary to say only models which are actually going to be moved over can make a death or glory attempt. Q: A troop carrier get's destroyed in H-H combat, by a penetrating hit, and the guy rolls a 6. The vehicle blows up, determine how many passengers get hit, make saves, place survivors within 2" of the wreck... Do the passengers have to make any kind of moral check? Either because they (the vehicle...) lost the H-H or because of casualties suffered (by the explosion). A: No, since it doesn't fit any of the 3 Morale Check criteria. Q: If a Dreadnought is reduced to zero attacks in an Assault, do the troops fighting it have to remain in base contact or can they move away (as if they were fighting a tank)? A: Yes, I'd guess so but only if it has been damaged (ie immobilised 3+ times) - not through wibbly special abilities or wargear. Q: In the wording for the Land Raider Crusaders Hurricane bolters it says that they can "may always fire its bolters regardless or how far it has moved or other weapons it has fired." Would this also apply if it Force Marched? It seems like it would as written, but it just feels wrong. A: Nope, it just means 'whether it moves 6" or 12"' Q: The question concerns blowing up transports. The rules state "Troops embarked on a vehicle that is destroyed each suffer one wound on a d6 roll of 4 or more..." (p.87). Take a 10 man Space Marine Tactical squad in a Rhino with a Vet. Sgt., Meltagun, and Flamer. The Rhino blows up. Do you: a) Roll 10d6 then take a armor save for any 4+ rolled and remove casulties in the same fashion as though the squad was shot at (owner gets to remove what he wants). b) Roll 7d6 for the seven generic marines, a d6 for the Vet. Sgt., a > d6 for the Meltagun, and a d6 for the Flamer, then resolve wounds to the generics, Sgt, Special, and Heavy individually. A: Only resolve the character separately - otherwise, roll for the grunts all at once & remove casualties as per shooting. We'll get it into the Q&A when we get a firm response from the Studio though, sure. Q: Can a Tank do more than one tankshock per turn? Example, My Dark Eldar Raider w/Torture Amp (makes them a tank) moves 24" and hit 3 enemy units. Are all the units effected by tank shock or just the first unit. If only one unit is effected, can my Raider keeps the 24" move or must they stop at the first enemy unit that they tank shocked? A: Legally you can do more than one, but players may want to opt otherwise if it becomes a dubious tactic.
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