Tyranids Q&A
by Andy Chambers

 

Q: Tyranid Warriors & Hive Tyrants are not listed as being Fearless, though others near them can ignore Morale checks (Synapse creatures). Are the Warriors & Tyrant themselves able to ignore Morale checks too? Or do they need to check, while others nearby would not?

A: No, they must check. As intelligent creatures they may decide that discretion is the better part of valor and bug out!


Q: Are spore mine explosions considered ORDNANCE weapons? (Codex says ORDNANCE blast, but it's not listed in the ORDNANCE weapons list.)

A: No


Q: Do you need to GUESS range for Biovores? (Codex says GUESS 48", but in the descriptive paragraph, it says to place the spore mine on the table within 48" of the Biovore, and then roll scatter.)

A: Yes, you must guess the range.


Q: When a unit of falling back Tyranids (any Tyranid unit) come into Synapse range, are they:

a) Regrouped AUTOMATICALLY and IMMEDIATELY?
b) Regrouped at the start of next turn regardless of size (less than half original size)?
c) Or, once a Tyranid unit begins to fall back, they follow all normal rules that apply, ignoring Synapse benefits?

A: None of the above. "Any Tyranid unit with a model within 12" of a Synapse creature automatically passes any... tests to regroup it is required to make, regardless of restricitions for casualties, enemies nearby, etc." So, if you are in a situation that allows you to attempt to regroup, as defined by the rules, and there is a Synapse creature within 12", then you regroup.

You do not regroup *automatically* under any other circumstances.

Note: this means when you regroup with 'Nids, you can ignore restrictions when regrouping within 12" of a synapse, but you still have to do the regroup check at the beginning of your turn.


Q: May I shoot at a hive tyrant that has joined a squad of termagants, because the termagants do not block Line of Sight to him?

A: No (you fire at units, not models, and he is part of the Termagant unit).


Q: Do biovores:

A) Guess range?
B) Test for pinning on a shot that explodes upon landing?
C) Count as ordinance?

A: Yes (see below), no, no.


Q: Can a Biovore pick any point on the table within 48", or does it have to actually pick a target like a regular Guess/Barrage Weapons?

A: You don't have to pick a target model, but you do have to guess the range. The best thing to do is place the spore mine and then guess the range towards that point, adjusting the final position of the spore mine as appropriate.


Q: Can a floating Spore Mine cause a unit that is falling back to be killed via Crossfire? (ie., the unit fall-back corridor takes them into contact with the mine)

A: Strictly by the rules, the spore mine can 'crossfire' an enemy and wipe them out. The mine won't explode, however, because it only goes off if _it_ moves within 1" of a non-Tyranid model.


Q: Do Tyranids within 12" of a synapse creature suffer from pinning when shot by sniper rifles/barrages? It seems weird that Tyranids could be pinned being part of a Hive Mind and all, but the rule just says they pass Morale tests, which pinning is not.

A: Strictly be the rules, they can be pinned. If you wanted to use a house rule saying they are not effected, that’s your choice, but it's not what the rules say.


Q: What happens if a brood of termagants (who are within synapse range) lose a combat to Grotesques?

A: It is a classic irresistible force/immovable object situation and therefore should be decided by dice roll.


Q: Can a Psychic hood be used to nullify the leadership benefits of Warriors and Hive Tyrants i.e. all models withing 12" automatically pass leadership tests.

A: No, if the Tyranids don't need to test for using a psychic power, the psychic hood cannot be used to nullify that power.


Q: Do Tyranid Warriors, Zoanathroapes and Hive Tyrants count as psykers with reguards to the Culexus Assassin's Animus Speculum, Psyk-out grenades and Life Drain attacks as they all use some form of Psychic power be it for leadership, warp blasts or genuine psy powers. Also if they do count, would wounds from Psyk-out grenades carry over to other models against a Tyranid Warrior Brood.

A: Yes they do count as psykers, but wounds do not carry over from psyk out grenades


Q: Are Tyranid psykers i.e. Tyranid warriors, Zoanathroapes and Hive Tyrants (if indeed they do count as psykers), by virtue of the fearless rule or being withing 12 inches of a node creature, immune to the effects of the Culexus Assassin's Psychic Abomination rule (all psykers withing 6" have to pass a moral test or fall back). If they are not immune and they do fall back, does this then negate the leadership benefits that node creatures infer to other tyranid creatures?

A: Tyranids under the control of a synapse creature (and the synapse creatures themselves) will pass the morale check automatically so can ignore this rule.


Q: Does the Culexux Assassin's Etherium work against Tyranids? (must pass leadership test to shoot, assault or use psychic power against the Culexus Assassin).

A: Yes


Q: Are Tyranid creatures immune to the Soulless rule for Culexus Assassins (all units ,friend or foe, count as having ld 7, unless it would normally be less than this)? And if not does being within 12" of one negate the benefits of being within 12" of a node creature?

A: No, soulless applies, but it does not negate synapse creature influence.

 


Copyright 2000 by Doug Wolfe Last Updated Monday, July 2, 2001
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