Shooting Q&A
by Andy Chambers

 

Q: Can shots from a flamer be repositioned as blast markers can? If not, is it intentional that players, to pick out specific models, can use flamers, or does the targeted player have the option of removing different models?

A: No, the flamer can't be repositioned. The idea is that you can (using a WW2 simile) use a flame thrower to knock out a machine gun nest rather than the infantry squad it's with. As these are very short ranged weapons it seemed a suitable reward for getting into a position to use them.

Also bear in mind that the flamer template must be placed so that it will affect the maximum number of models in the target unit.


Q: There are 10 Orks in the squad that some Marines are shooting at. Five Orks are in cover and five are not. The Marines roll to hit with 10 dice, scoring 8 hits (good shot!). Of these, 7 wound. This means that 7 saves need to be taken.

According to the rules: "...the owning player has to remove casualties from amongst the models in the open first until there are none left..."

A: Right, to use your example the Orks in the open would get no save and be removed (bolters AP5, Ork save 6= no save) and then two Orks in cover would get a cover save.


Q: The problem is that the save still needs to be taken before any casualties are removed at all. The Orks have, let's say, a save of 6. The ones in cover have a cover save of 5+. Does the whole squad get the cover modifier?

A: Simply take hits and make armour saves as appropriate for the ones in the open, and then if any wounds are left over apply them to models in cover and make appropriate cover or armour saves (which ever is better) for them.


Q: When repositioning the blast marker in your unit after an opponent has hit it, can you reposition it so that it covers the same number of models within your unit plus one or more from his side?

A: Yes you can.


Q: Does a twin-linked heavy bolter get:

a) 3 shots re-rolling misses
or
b) 6 shots re-rolling misses

when it shoots?

A: The answer is a. Twin linking (aka just plain linking) does not increase the number of shots the player rolls for, but rather, allows the player to re-roll misses. Accuracy through overkill!


Q: When a unit fires multiple blast templates on the enemy (say a Devastator squad firing 4 frag missiles), and all the missiles hit, would the blast markers be worked out one at a time, or all at the same time in some manner?

A: We recommend resolving each blast one after the other as the best course, but other options are equally as viable as long as the players are happy.


Q: If a barrage lands in Hand to Hand, does everyone underneath get hit?

Yes.


Q: Flame Weapons have a bit "all cover is ignored when resolving hits." We take this to mean, in essence, "you might just as well take the cover off of the table before laying down the template, because it is ignored." This would mean a shot can go "through" walls and allows no cover save, both of which seem sensible since both factors are part of "resolving a hit." Is this right?

A: Yes.


Q: May troops assaulting a vehicle or dreadnought be fired upon?

A: Yes to the no-Weapon Skill vehicles, no to the dreadnought.


Q: By strictly following the rulebook, you can shoot Pistol weapons twice if you remain stationary and then assault in the same turn. Is that the intention of the rule?

A: No, pistols are just like rapid fire weapons in that if you fire twice you can't assault.


Q: Concerning shooting and re-positioning the blast marker -  we noticed in Codex: Eldar that the Swooping Hawks grenade pack is labeled as a "Large Blast" weapon.  Also in the Tyranid list there is the Barbed Strangler that is qualified as a 5" Blast weapon.  Can either one of these weapons can be repositioned by the opponent?

Is it any "Blast weapon" that allows you to reposition, or any weapon that uses the "blast" marker, or neither one?

A: A marker that is 'placed' directly by a player (i.e. not guess range) *and* won't scatter can be repositioned. The only exception are flamer templates (note that this is not a "marker" but rather a "template") as they are so short-ranged and must be placed to cover the maximum possible number of models in the target unit anyway.


Q: Does a unit have to test for pinning multiple times or just once in a turn (assuming that unit was hit several times by a pinning weapon)?

A: Test each time the unit suffers casualties from a pinning attack - remember a unit of snipers or mortars is only a single attack.


Q: When making a Fall Back move from shooting, if the targeted unit would fall back through the unit that did the shooting, would it be destroyed by crossfire? We know that in close combat the unit that caused the fall back cannot count for crossfire, but what about a unit that caused the Fall Back because of shooting (or psychic attack, etc)? Ditto for falling back from the Horror (Hive Tyrant) - if the unit fell back right into the Hive Tyrant, would they be destroyed?

Are any other ones like this (non-close combat)?

A: In any of these cases the units would be destroyed by crossfire.


Q: Can a Leman Russ fire on a Falcon even though a Hand To Hand combat is taking place in between? Both tanks and the combat are all level with each other. A recent ruling was that only terrain & vehicles could block LOS to a vehicle? Hand To Hand is still just a group of models, so how do they block LOS to a vehicle?

A: Yes, the vehicles could shoot each other.

 

 


Copyright 2000 by Doug Wolfe Last Updated Monday, July 2, 2001
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