Orks Q&A
by Andy Chambers

 

Q: When orks Mob Up, do you calculate victory points

A) By assuming they all started as one mob
B) By counting each mob that started the game separately

A: The mob that was falling back counts as being wiped out for vp purposes if it mobs up with another unit. The unit it joins uses its original strength and points values for tests, vps, etc, but counts the extra boyz as members of the unit for things like taking 25% casualties in a turn, or whether the unit is at 50% of its starting strength, etc.

Example: 5 Orks are falling back and mob up with a unit that started with 12 Orks left from a start strength of 15. The 5 Ork unit counts as being wiped out. The new Ork unit has 17 models, will no longer be able to regroup when reduced to 7 (50% of 15, rounding down), and uses its original points cost for vp purposes.


Q: If you take two Ork Mad Docs in your Warboss' bodyguard, do you get to ignore two failed saves per turn?

A: No.


Q: In a Big Gunz battery, do the artillery pieces count as squad members for the purposes of 25% casualties since ork artillery are viable targets (unlike Eldar weapons)? I.E. if I have a squad of 3 lobbas and 7 grot crew, does 2 grot casualties force a morale test?

A: No. Yes.


Q: May non-Feral ork armies take Boarboyz and Wierdboyz?

A: Yes.

 


Copyright 2000 by Doug Wolfe Last Updated Monday, July 2, 2001
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