Imperial Guard Q&A
by Andy Chambers

 

Q: Inferno Cannon - Models may be forced to make a Fall Back move. Are these models routed and in need of a re-group, or are they simply moved back 2/3 d6?

A: You make a fall back move directly away from the hellhound, but are not routed per se. Treat the unit as if it were a Space Marine unit, rallying at the end of the move. Note that you can be killed in crossfire if forced to fall back by an Inferno Cannon.


Q: Does a commissar's leadership project 12" in the same way as an officer if he is in a command squad/HQ?

A: Only if the officer is dead and the Commissar has taken command of the unit.


Q: At what point in the game is a commissar (chosen as an HQ pick) attached to a unit in the army list:

A) During deployment
B) When I make the army list

A: Either - it's up to you.


Q: When deploying, or making a reserve roll, do I deploy the commissar with the unit he is attached to, or treat him separately?

A; Deploy with the unit attached to.


Q: Obviously Fearless Chaos models are not affected by the Inferno Cannon's Fall Back move ( Their version of Fearless says they never Fall Back AND pass all Morale checks). What about Tyranids near Synapse creatures? All that says is that they pass Morale Checks. What about the Avatar's Fearless (it makes no mention of never having to Fall Back)?

A; In these latter cases you have an irresistible force and immovable object, so you should roll off each time it occurs (i.e. 1-3 they fall back that time, 4-6 they ignore it that time).

 


Copyright 2000 by Doug Wolfe Last Updated Monday, July 2, 2001
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