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Codex: Eldar Q&A
Q: Does a Wraithlord have to strike last as it has Dreadnought Close Combat Weapons? Some are quoting the rulebook page 91, Dreadnought Close Combat Weapons "In other words, for Dreadnoughts close combat weapons count as power fists, but it strikes according to its normal initiative value instead of always striking last." They are focusing on the part 'FOR DREADNOUGHTS', and using that to say non-dreadnought units with DCCW strike like a powerfist. A: Tell anyone who asks this one to stop being so bloody literal! They do not strike last. Q: Warlock power Enhance - this is not cumulative, correct (5 in a retinue would not boost WS by +5)? A: Correct, it is not cumulative. Q: Crystal Targetting Matrix& Star Engines - can you use both in same turn? It seems kind of a way to get around the Star Engine no can fire in shooting phase to shoot with the CTM in the movement phase... A: No, you shouldn't be able to fire when you use the star engines. Q: Under the Support Weapon Battery it says the each Guardian is 20pts per model. Is this correct (D-Cannon 70pts= 40pts for 2 crew + 30pts for weapon) or is that 20pts for 2 Guardians (D-Cannon 50pts= 20pts for 2 crew+ 30pts for weapon)? A: The points value is per gun and crew, then the type of gun is added on top (per model includes the weapon and two crew members, this could have been a little clearer). Q: Would the Space Marine Psychic Hood work against Warlock Powers? It does say they are treated as psychic powers in all respects, except the need for a Psychic test. If it does effect them, when does the Marine player roll for the Psychic Hood? Can he use it on every Warlock on the table each turn? Can he use it on both players turn? Can he use it on every Warlock power? Any insight you can give would be great. A: For the powers Embolden, Conceal and Enhance, I'd say the Space Marine player can attempt to use the psychic hood at the start of the Space Marine turn. If he is successful, the power has no effect for the rest of the Space Marine turn. For Destructor it is easier, you simply declare you are using the psychic hood when the Eldar player announces that he is unleashing the power and proceed as normal. Q: Do Warlocks count as an HQ choice or are they treated like a Command Squad/Retinue and do not count as a separate choice? I only ask because it does not say that they are not counted as a separate HQ choice like similar units in other Codex books. To us it would seem that they are counted as a HQ choice. A: They are not a separate HQ choice, treat them like a bodyguard. Q: Do the Warlocks, that are assigned to units other than the Farseer, still count as HQs for the Space Marine's victory conditions in Planet Fall? A: No they don't, they effectively become part of the unit, much like a veteran sergeant, and this means they're also counted for half-strength etc. Q: Another fast one on Mind War: If you have an Invulnerable Save & are hit with it, do you make one save against all the effects (say multiple wounds) or a save against each wound result you take (say if you lost by 3, you roll against a save vs each one). A: Save against each wound seperately Q: Seer Council: When a mission targets HQ leader(s) for it's goal, who is the target in the Seer Council? (There is no precise leader model in that unit.) A: Tricky..... I'd go for the Farseers, all must be killed to qualify ( tough I know but I don't see a more logical choice) Q: Warp Spiders and Withdraw: There have been questions on when this power is usable a) Enemy unit lost and passed
Moral Check A: According to the Codex it's used at the end of the assault phase so that would mean on a], c ] or e] since on any other result one side or the other would be falling back Q: Can a model use fleet of foot to embark? I can see where it's not 'officially' in the rules but I can't see where it could be abused so I thought I'd ask you folks. We had also assumed a model could indeed move in his transport, get out 2 inches, then fleet of foot, then assault - any problem there? A: Yeah, the situation you mention is perfectly legal because the move/disembark take place in the movement phase and the fleet of foot is in the shooting phase, viable but a bit odd. Q: The Seer Council used the Fortune power throughout the game to re-roll their saves. We were under the impression that they could not do that since the Fortune power SPECIFICALLY identifies Armor and Cover saves and doesn't mention Invulnerable saves (2 out of three mentioned seems pretty intentional). A: Fortune does apply to invulnerable saves, unfortunately Gav assumed the rune armour save being invulnerable would be covered by the wording (Doh) Q: In White Dwarf 250 in the Eldar Q&A it seems to make the distinction that a SM Librarian with the Psychic hood can only Nullify 1 power per turn, A: Well, one warlock power per turn actually Q: but it says so in an arguable way. According to past answers Librarians could use it against any number of powers per turn (one at a time!). Is this still so? A: Best to clarify this as it being able to affect one power per phase (with the start of the turn counting as a separate phase)
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