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Army Selection Q&A
Q: Some transports have a box around them in the army lists. It seems to separate transport entries from the section they are in. Should the location of a transport entry be taken as significant? A: No, they are upgrades and as such their 'location' in the list is more a matter of convenient layout than anything else. Q: If a Chaos Lord takes Terminator Armor with one of his wargear options, can he take further options? A: No, no further options allowed, like the note says, all of his weapons and equipment are replaced by Terminator armour, power fist and storm bolter. Q: On page 167 there is a rule that states that if you upgrade your weapons, you lose all weapons you started with. Does this mean all the weapons are lost or just some? A: You lose *all* the model's original weapons apart from grenades. Note that character wargear is bought in addition to the model's normal weapons, and doesn't replace them. Though, see question 5 below for further detail on this. Q: Choosing weapons from the Armoury for Space Marines. The sentence reads: "Characters can have up to two single-handed weapons, or a single-handed weapon & a double handed weapon." Does this mean: a) No Character can ever have more than 2 single, or 1 single & 1 double? (Basically, once you're done with all the purchases, you can never wind up with more than that?) b) When choosing from the weapons list in the Armoury, a character cannot choose more than 2 singles or 1 single & 1 double? (And therefore could wind up possibly with more than those, due to existing weapons?) A: The first option is correct. Basically, the Codex limits should apply at all times, so a character can either have two single-handed weapons or one single-handed weapon and one double-handed weapon. The character may retain any of his original equipment within these restrictions, i.e. he doesn't *have* to give it up unless he wants to in order to take replacement items. Here are some examples: A Chaplain has a Crozius. The Chaplain could take additional weapons, but he cannot wind up with more than the "2 single/1 single & 1 double" combination. A Terminator Vet Sgt. already has a power sword & storm bolter. If he were to choose a Chainfist, he would have to drop one of the existing weapons (to meet the restriction of no more than 2 singles or 1 single & 1 double). As a note, weapons like Power Fists and Lightning Claws stop you using the hand they are attached to for anything else. Having one such weapon means you can only use one other weapon at the same time, while having two stops you using any other weapons at the same time. Q: In order to start a second army, and thus a second organization chart, must the first army be totally full? A: No, but you must have taken all compulsory choices. Q: If I have two detachments, can I take one using appendix rules and one not? A: Yes. Q: If I have two detachments, can I take, say, one Space Marine and one Imperial Guard? A: Yes. Q: Marines in an Assault squad who get a Plasma Pistol lose the close combat weapon and the Bolt Pistol, leaving them with only 1 attack. Correct? A: The plasma pistol upgrade is a mistake. Wherever a plasma pistol can be taken it *should* say "plasma pistol and close combat weapon". This will still leave the model, in this case, with its previous number of attacks. In general, when upgrading a model with a "ranged weapon", you really get "ranged weapon + your original CC weapon." It is assumed a model always gets to keep its grenades though, unless upgrading to Terminator armor. Q: Are the sponson costs listed in the 40K book, Space Marine Codex, and any other Codex which does not specify (Chaos for example) PER weapon (i.e. 2 lascannon sponsons on an Annihilator costs 50 points) or for the pair (i.e. 25 points for above). A: The costs for sponson weapons is for the pair. In your example, 25 points total. Q: If you are fielding two or more detachments do the limits for wargear/units/vehicles that are limited in number (0-1 Battlewagons or Iron Halos for example) still apply? A: Yes, unless the armies are discrete, ie in a Blood Angels/Ultramarines alliance each could have an Iron Halo. Q: I am having a small problem. The rules lawyer at the local store insists that you cannot mix weapons in a termi assault squad. We have debated it at length and it comes down the wording in the weapons description for termi assault squads. I quote "All models in the squad are armed with either a pair of lightning claws or a thunder hammer and storm shield." He insists that since it says "All models", everyone has to have the same weapon. Is this right? A: Yes you can mix Terminator assault weapons in the squad. I can't think where you could find empirical evidence of this except in a battlereport, and we all know you can't trust them too far.
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