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Resources
Small Arms by Colin
Chapman
| Simple Weapons--Melee |
Cost |
Damage |
Critical |
Range |
Weight |
Type |
| Small |
|
|
|
|
|
|
| Club, small |
- |
1d4 |
x2 |
10 ft. |
2 lb. |
Bludgeoning |
| Medium-size |
|
|
|
|
|
|
| Shortstaff* |
- |
1d4/1d4 |
x2 |
- |
2 lb. |
Bludgeoning |
| Martial
Weapons--Melee |
| Small |
|
|
|
|
|
|
| Flail, small* |
8 gp |
1d6 |
x2 |
- |
3 lb. |
Bludgeoning |
| Longsword,
small |
15 gp |
1d6 |
19-20/x2 |
- |
3 lb. |
Slashing |
| Rapier,
small* |
20 gp |
1d4 |
18-20/x2 |
- |
2 lb. |
Piercing |
| Exotic
Weapons--Ranged |
| Small |
|
|
|
|
|
|
| Net, small* |
20 gp |
* |
* |
10 ft. |
5 lb. |
* |
Club, Small: A small wooden
club suitable for gnomes, halflings, and other Small humanoids.
Flail, Small: With a flail
you get a +2 bonus on your opposed attack roll when attempting to
disarm an enemy (including the roll to avoid being disarmed if
you fail to disarm your enemy).
You can also use this weapon to make trip
attacks. If you are tripped during your own trip attempt, you can
drop the flail to avoid being tripped.
Longsword, Small: A scaled
down version of the classic, straight-bladed sword, for use by
Small characters.
Net, Small: A small
fighting net, for use by characters such as gnomes and halflings.
A fighting net has small barbs in the weave and a trailing rope
to control netted opponents. You can use it to entangle
opponents.
When you throw a net, you make a ranged touch
attack against your target. A net's maximum range is 10 feet, and
you suffer no range penalties to throw it even to its maximum
range. If you hit, the target is entangled. An entangled creature
suffers -2 on attack rolls and a -4 penalty on effective
Dexterity. The entangled creature can only move at half speed and
cannot charge or run. if you control the trailing rope by
succeeding at an opposed Strength check while holding it, the
entangled creature can only move within the limits that the rope
allows. If the entangled creature attempts to cast a spell, it
must succeed at a Concentration check (DC 15) to be able to cast
the spell.
The entangled creature can escape with an
Escape Artist check (DC 20) that is a full-round action. The net
has 3 hit points and can be burst with a Strength check (DC 25,
also a full-round action).
A small net is only useful against creatures
between Tiny and Medium size, inclusive.
A net must be folded to be thrown effectively.
The first time you throw your net in a fight, you must make a
normal ranged touch attack roll. After the net is unfolded, you
suffer a -4 penalty on attack rolls with it. It takes 2 rounds
for a proficient user to fold a net and twice that for a
nonproficient one to do so.
Rapier, Small: You can use
the Weapon Finesse feat (see page 86 of Players Handbook) to
apply your Dexterity modifier instead of your Strength modifier
to attack rolls with a small rapier.
Shortstaff: This is the
favored weapon of Small travelers, peasants, and wizards. You can
strike with either end, allowing you to take full advantage of
openings in your opponent's defenses.
A short staff is a double weapon. You can fight
with it as if fighting with two weapons, but if you do, you incur
all the normal attack penalties associated with fighting with two
weapons as if you are using a one-handed weapon and a light
weapon (see Attacking with Two Weapons, page 124 Players
Handbook). A creature using a double weapon in one hand, such as
a Medium-sized creature using a short staff, can't use it as a
double weapon.
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