Search the Wolfe Den
 

Wolfe Den Menu.
The Wolfe Den

All pages best viewed at 1024x768 with Java.


Resources
Small Arms by Colin Chapman

Simple Weapons--Melee Cost Damage Critical Range Weight Type
Small            
  Club, small - 1d4 x2 10 ft. 2 lb. Bludgeoning
Medium-size            
  Shortstaff* - 1d4/1d4 x2 - 2 lb. Bludgeoning
Martial Weapons--Melee
Small            
  Flail, small* 8 gp 1d6 x2 - 3 lb. Bludgeoning
  Longsword, small 15 gp 1d6 19-20/x2 - 3 lb. Slashing
  Rapier, small* 20 gp 1d4 18-20/x2 - 2 lb. Piercing
Exotic Weapons--Ranged
Small            
  Net, small* 20 gp * * 10 ft. 5 lb. *

Club, Small: A small wooden club suitable for gnomes, halflings, and other Small humanoids.

Flail, Small: With a flail you get a +2 bonus on your opposed attack roll when attempting to disarm an enemy (including the roll to avoid being disarmed if you fail to disarm your enemy).
   You can also use this weapon to make trip attacks. If you are tripped during your own trip attempt, you can drop the flail to avoid being tripped.

Longsword, Small: A scaled down version of the classic, straight-bladed sword, for use by Small characters.

Net, Small: A small fighting net, for use by characters such as gnomes and halflings. A fighting net has small barbs in the weave and a trailing rope to control netted opponents. You can use it to entangle opponents.
   When you throw a net, you make a ranged touch attack against your target. A net's maximum range is 10 feet, and you suffer no range penalties to throw it even to its maximum range. If you hit, the target is entangled. An entangled creature suffers -2 on attack rolls and a -4 penalty on effective Dexterity. The entangled creature can only move at half speed and cannot charge or run. if you control the trailing rope by succeeding at an opposed Strength check while holding it, the entangled creature can only move within the limits that the rope allows. If the entangled creature attempts to cast a spell, it must succeed at a Concentration check (DC 15) to be able to cast the spell.
   The entangled creature can escape with an Escape Artist check (DC 20) that is a full-round action. The net has 3 hit points and can be burst with a Strength check (DC 25, also a full-round action).
   A small net is only useful against creatures between Tiny and Medium size, inclusive.
   A net must be folded to be thrown effectively. The first time you throw your net in a fight, you must make a normal ranged touch attack roll. After the net is unfolded, you suffer a -4 penalty on attack rolls with it. It takes 2 rounds for a proficient user to fold a net and twice that for a nonproficient one to do so.

Rapier, Small: You can use the Weapon Finesse feat (see page 86 of Players Handbook) to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a small rapier.

Shortstaff: This is the favored weapon of Small travelers, peasants, and wizards. You can strike with either end, allowing you to take full advantage of openings in your opponent's defenses.
   A short staff is a double weapon. You can fight with it as if fighting with two weapons, but if you do, you incur all the normal attack penalties associated with fighting with two weapons as if you are using a one-handed weapon and a light weapon (see Attacking with Two Weapons, page 124 Players Handbook). A creature using a double weapon in one hand, such as a Medium-sized creature using a short staff, can't use it as a double weapon.

[Home] [Dungeons and Dragons]

 


Copyright 2000 by Doug Wolfe Last Updated Monday, July 2, 2001
All games, books, and movie content on this site is copyright to the various companies that own them, and any
reference is used without the permission of their owners and no challenge to their status is intended.