Colin's Comments: This document details the various official deities
appropriate to the monsters (but not demihumans) presented in the Monster
Manual. I felt that the scant information provided in the Monster Manual (a
name, and the domains) failed to really enable the DM to effectively utilize
monstrous clerics in a 3rd edition campaign. This is a notable problem for those
DMs and players new to Dungeons & Dragons, as well as those returnees, like
myself, who lack the existing back catalogue and knowledge longstanding players
would have. Each of these entries presents the name of the deity, a list of the
areas of life (or death) the deity is responsible for, their appearance,
domains, favored weapon, and symbol. This information has been converted from
the long out of print Monster Mythology supplement, but does not cover deities
of monsters not presented in the new Monster Manual. Additionally, it does not
provide the in-depth histories/mythologies, character conflicts, and avatar
information presented in that supplement, or the details of those deities that
don't have priesthoods.
In all cases the domains are identical to those presented in the new Players
Handbook, Monster Manual, and Forgotten Realms Guidelines, with only a handful
of logical changes. For example, I added the Cavern domain (from the Forgotten
Realms Guidelines) to Kurtulmak, the chief kobold deity, to represent his
patronage of mining, while removing his Luck domain (because, as anyone who has
read Monster Mythology could tell you, Kurtulmak is perhaps the unluckiest deity
there is!). Similarly, Merrshaulk, the yuan-ti deity was listed with the Plant
domain in the Monster Manual, when he has nothing to do with plants, and
everything to do with reptiles (so I added the Scalykind domain). The Monster
Manual (and Players Handbook) were not written with the benefit of all the extra
domains presented in the Forgotten Realms Guidelines, whereas I was able to make
good use of them in this piece.
Needless to say, this piece will eventually be superseded by an official
supplement of some kind, but it should suffice until that point. Should there be
enough interest, I'm working up a similar treatment of the demihuman deities
(dwarves, elves, gnomes, halflings, and drow), using the same sources, as well
as the old Demihuman Deities supplement for the Forgotten Realms. Any comments,
suggestions, thanks, and donations of money should be directed to me at: thystram@moonpie.fsnet.co.uk
Hope you enjoy this!
BUGBEAR
Hruggek
Hruggek is the master of the bugbear pantheon. A master of savage conflict,
ambush, and cunning, he is a powerfully muscular bugbear with over-sized fangs
and claws, wielding a vast, two-handed morningstar. His domains are Chaos, Evil,
Trickery, and War. His favored weapon is the morningstar. His symbol is the
morningstar.
Grankhul
Grankhul is chaotic evil. He governs hunting, vigilance, and surprise, and
taught the bugbears the value of stealth. A lean bugbear with bulging eyes, his
long slender fingers wield a longsword. His domains are Chaos, Evil, and
Trickery. His favored weapon is the longsword. His symbol is a pair of ever-open
eyes in darkness.
CENTAUR
Skerrit
Skerrit is neutral good. He oversees the community, and natural balance, and is
concerned with protection, and hunting. He is depicted as a powerful male
centaur with chestnut hair, a chainmail vest, golden-tipped spear and longbow.
His domains are Animal, Good, and Plant. His favored weapon is the spear. His
symbol is an oak growing from an acorn.
GIANT, CLOUD
Stronmaus
Stronmaus is neutral good, and is worshipped by good cloud giants, and storm
giants. He governs the sun, skies, and weather, and is a vibrant, dramatic, and
muscular giant with laughing blue eyes, flowing red hair, a gold-trimmed white
robe, magnificent hammer, and perpetual smile. His domains are Good, Storms,
Strength, and Sun. His favored weapon is the hammer. His symbol is a lightning
bolt descending from a silver-lined cloud partially obscuring the sun.
Memnor
Memnor is neutral evil, and is worshipped by evil cloud giants. Patron of pride
and domination, he is subtle, cultured, prideful, and intelligent. He is
depicted as a kindly-looking, golden-hued cloud giant with a piercing gaze, deep
blue robe, and morningstar. His domains are Charm, Evil, and Trickery. His
favored weapon is the morningstar. His symbol is a black obelisk.
GIANT, FIRE
Surtr
Surtr is lawful evil. He is the aggressive and tyrannical patron of fire giants.
He is depicted as a huge, powerful fire giant with real flames for hair, bearing
a flame-wreathed black greatsword, and chainmail that glows red with heat. His
domains are Evil, Fire, Law, and War. His favored weapon is the greatsword. His
symbol is a flaming sword.
GIANT, FROST
Thrym
Thrym is chaotic evil. He is the master of all frost giants, promoting violence
and savagery. He is depicted as a huge frost giant with icicles in his white
hair and beard, wearing chainmail and bearing a huge white greataxe. His domains
are Chaos, Destruction, Evil, and War. His favored weapon is the battleaxe. His
symbol is a white double-headed axe.
GIANT, HILL/ETTIN
Grolantor
Grolantor is chaotic evil. He is strong and aggressive but stupid and cowardly
at times, and is worshipped by hill giants and some ettins and ogres. He is a
huge hill giant bearing an over-sized club. His domains are Chaos, Destruction,
Evil, and Strength. His favored weapon is a club. His symbol is a wooden club.
GIANT, STONE
Skoraeus Stonebones
Skoraeus Stonebones is neutral, and is the god of stone giants. A bastion of the
earth, he is dour, and stoic, with granite skin and a stalactite club. His
domains are Cavern, Earth, and Strength. His favored weapon is the club. His
symbol is a stalactite.
GNOLL
Yeenoghu
Yeenoghu is chaotic evil. A powerful tanar'ri, he has risen to become the patron
of gnolls, and has strong ties with cannibalism and the undead. He is depicted
as a skeletal, furless gnoll, with only a many crest of yellow fur, and a
three-headed flail. His domains are Chaos, Death, Destruction, and Evil. His
favored weapon is the flail. His symbol is a triple-headed flail.
GOBLIN/HOBGOBLIN
Maglubiyet
Ruler of the goblin/hobgoblin pantheon, Maglubiyet is patron of aggression, war,
and rulership. He is a massive goblin with skin like pitch, and eyes of crimson
flame, bearing a coal-black axe dripping with gore. His domains are Destruction,
Evil, and Trickery. His favored weapon is the battleaxe. His symbol is a bloody
axe.
Khurgorbaeyag
Khurgorbaeyag is neutral evil. The specific patron of goblins, he is the master
of slavery and oppression, depicted as a red-skinned goblin speckled with yellow
and orange scales, carrying a whip and wearing scale mail. His domains are Evil,
Suffering, and Trickery. His favored weapon is the mace; the whip is used as a
symbol only. He is the most trusted of Maglubiyet's most trusted follower, which
is not really saying very much. His symbol is a red and yellow striped whip.
Nomog-Geaya
Nomog-Geaya is lawful evil, and is the specific patron of hobgoblins. He
espouses stoicism, courage, ruthlessness, conflict, and authority, and is a
powerful hobgoblin with ashen skin, chilling orange eyes, and shark-like teeth,
bearing a longsword in one hand and a hand axe in the other. His domains are
Evil, Law, and War. His favored weapon is the longsword or hand axe. He disdains
Bargrivyek as a coward. His symbol is a crossed sword and axe.
Bargrivyek
Bargrivyek is lawful evil. He promotes cooperation between goblin/hobgoblin
tribes in order to concentrate on further expanding territory. He is depicted as
a large goblin with a domed forehead, calm mien, and white-tipped flail. His
domains are Evil, and Law. His favored weapon is the flail. He fears Maglubiyet
and Nomog-Geaya. His symbol is a white-tipped flail.
KOBOLD
Kurtulmak
Hateful, gloating, and humorless, Kurtulmak is the chief kobold god. He governs
war and mining, and is a large kobold with a sinuous stingered tail, large
horns, black and green scales, and a wickedly-tipped spear. His domains are
Cavern, Evil, Law, and Trickery. His favored weapon is the spear. His symbol is
a gnome skull, his clerics wearing orange robes that prominently display this
symbol on the chest.
Gaknulak
Gaknulak is lawful evil. Sneaky and pragmatic, he embodies protection, stealth,
trickery, and traps. He is a small dark kobold with bulging pockets, a hand axe,
and a magical cauldron from which tools and unpredictable minor magical items
may be pulled. His domains are Evil, Law, Protection, and Trickery. His favored
weapon is the hand axe. His symbol is a cauldron.
KUO-TOA
Blibdoolpoolp
Blibdoolpoolp is neutral evil. She is depicted as a naked female human with the
head and pincers of a lobster. Her domains are Destruction, Evil, and Water. Her
favored weapon is the pincer staff. Her symbols are a lobster head and a black
pearl.
LIZARDFOLK
Semuanya
Semuanya is neutral. He is entirely amoral, concerned only with the survival of
the lizardfolk, and is depicted as a large lizardman with a shell-encrusted
club. His domains are Plant, Scalykind, and Water. His favored weapon is the
club. His symbol is an egg.
LOCATHAH/MER
Eadro
Eadro is neutral, and is the creator of the locathah and mer races, although
both races assert they were the most perfect of the two creations. He is aloof,
and enforces the traditional values of his races' societies. He appears as a
tall merman or locathah. His domains are Animal, Protection, and Water. His
favored weapon is the spear or trident. His symbol is a spiral.
MINOTAUR
Baphomet
Baphomet is chaotic evil. A vile, bloodthirsty, bull-headed ogre, Baphomet is
obsessed with battle, and wields a mighty bardiche. His domains are Chaos, Evil,
and War. His favored weapon is the bardiche. He is in continual conflict with
Yeenoghu. His symbol is a maze.
OGRE
Vaprak
Vaprak is chaotic evil. Commonly called The Destroyer, Vaprak is rapacious,
greedy, violent, and frenzied, a foul brown-green ogre with taloned hands and a
vicious club. His domains are Chaos, Evil, and Destruction. His favored weapon
is the club. He fears his followers will desert him in favor of the giant gods.
His symbol is a taloned claw.
ORC
Gruumsh
Leader of the orc pantheon, Gruumsh is typically depicted as a scarred,
cyclopean orc, clad in ebony full plate, bearing a great spear and flaming
torch. His domains are Chaos, Evil, Strength, and War. His favored weapon is the
spear. His symbol is a single unblinking eye.
Bahgtru
Bahgtru, son of Gruumsh and Luthic, is chaotic evil. He is a brutally strong
deity, and brutally stupid deity, depicted as a vastly muscular orc with filthy
skin, dull eyes, over-sized tusks, studded leather armor, and heavy gauntlets.
His domains are Chaos, Evil, and Strength, and the only weapons he favors are
gauntlets. He scorns heavy armor. Although loyal to Gruumsh, his first loyalty
is to Luthic. His symbol is a broken thigh bone.
Ilneval
Ilneval is Gruumsh's lieutenant and battle leader, and is chaotic evil. A
looming, grim orc clad in blood-red chainmail, and armed with a longsword,
Ilneval is ferocious, and demonstrates the strength of leadership from the
front. His domains are Chaos, Evil, and War. His favored weapon is the longsword.
He secretly covets Gruumsh's position, and Gruumsh does not entirely trust him.
His symbol is a bloodied sword.
Luthic
Consort to Gruumsh, and mother of Bahgtru, Luthic is chaotic evil. A female orc
with black blaws, hair and eyes, she is representative of the subservience of
female orcs, and is associated with female fertility, healing, and caverns and
caves. Her domains are Cavern, Chaos, Evil, and Healing. She has no favored
weapon. She is loyal to Gruumsh, but is extremely close to her son, Bahgtru. Her
symbol is a cave entrance.
Shargass
Shargass is chaotic evil. Also known as The Nightlord, he is cunning and
cold-blooded, associated with darkness, stealth, and thievery. A gaunt and
leering orc, he has black skin and eyes, and is always enfolded in a voluminous
black cloak. His domains are Chaos, Evil, and Trickery. His favored weapon is
the quarterstaff. His symbol is a red crescent moon with a skull between the
moon's horns.
Yurtrus
Yurtrus is chaotic evil. Also called White-Hands, Yurtrus is greatly feared, for
he is the bringer of death and disease, a vast orc covered with tattered,
putrescent green flesh, devoid of mouth, and with perfect bone-white hands. His
domains are Chaos, Death, Evil, and Suffering. His favored weapon is the mace,
its head shaped like a white fist. His priests wear gloves of pale white
humanoid skin, and leather armor/garments of the same material. His symbol is a
white hand on a dark background.
SAHUAGIN
Sekolah
Sekolah is lawful evil. A ruthless, ever-hungry, and uncaring massive white
shark, Sekolah urges the Sahuagin to plunder, hunt, and dominate. His domains
are Evil, Law, Strength, and War. His favored weapon is the trident. His symbol
is a white shark.
TRITON
Persana
Persana is neutral. He created the tritons out of the enchanted water from the
elemental plane of water. He is depicted as a muscular triton with emerald skin,
a large pink conch, sharkskin armor, and a trident. His domains are Protection,
and Water. His favored weapon is the trident. His symbol is the trident and
conch.
TROGLODYTE
Laogzed
Laogzed is chaotic evil. He is depicted as a huge toad/lizard cross, with
pustulent loose skin, and seems to have little interest in anything beyond
devouring whatever is unfortunate to cross his path. His domains are Chaos,
Death, Destruction, and Evil. His favored weapon is the javelin. His symbol is a
lizard's head.
YUAN-TI
Merrshaulk
Merrshaulk is chaotic evil. He is associated with poison and somnolence, and is
depicted as a powerful yuan-ti abomination with a male human's head, stubby
forearms and a pair of scimitars. Only yuan-ti abominations may be his clerics.
His domains are Chaos, Destruction, Evil, and Scalykind. His favored weapon is
the scimitar. His symbol is a cobra's head.
WERERAT
Squerrik
Squerrik is lawful evil. Patron of the wererats, he promotes stealth, and
thievery, and is depicted as a fearful ratman in grimy leathers, bearing a
shortsword. His domains are Evil, Law, and Trickery. His favored weapon is the
shortsword. His symbol is a rat's head with bared yellow teeth.